Bring immersive AR experiences to life instantly.
Trace makes 3D and AR content simple to build, publish and change, without a developer or an agency in the loop.
How it works
Anchor, place, publish. All from a phone, with no developer involved.
1. Anchor

Photograph a sign, marker or fixed object in the space, or upload an image. That anchor is what ties your content to the real world and keeps it there.
2. Place

Point your phone and drop in 3D models, video, text or a recording of yourself as a hologram. What you see on screen is what visitors will see.
3. Publish
Group your scenes into a project and publish. No build process, no app store submission, and it updates instantly from the web studio whenever you change it.
Where Trace is being used
Select an industry to see a real example.
Product demos without a salesperson in the room
Customisation options and on demand instructions layered onto the product itself, so customers can explore it in full without waiting for a member of staff to become free.
Outcome claims are Trace's own, not independently verified.

The
platform

Creator App
Build and publish from a phone in minutes. Where most people start.

Web Studio
The full editor in a browser, for bigger projects and finer control.

Headset viewer Early access
Viewing on Apple Vision Pro and Meta Quest, not yet general release.
Features
Scene editing
Lay out a space visually.
3D recording
Capture a space in moments.
Anchoring
Content stays fixed in place.
Drawing
Annotate in three dimensions.
Libraries
Ready made models to start from.
Sharing
Link, QR code or to device.
Teams
Shared access across a rollout.
Hosting
Scales from one site to many.
Why we work with Trace
No agency needed
Most AR work means briefing an external studio, waiting weeks, then paying again for every revision. Trace puts the editor in your team's hands, so changing a product, a price or a layout takes minutes rather than a purchase order.
One tool, many jobs
The same platform a retailer uses for shop floor demos is what a construction firm uses for an unbuilt building and a museum uses for a self guided tour. Content is built once and reused across all of it.
Ready for headsets
Vision Pro and Quest support is in early access rather than on a roadmap slide. Choosing a platform now, that is the difference between a tool that ages well and one that needs replacing.
How we support your rollout
We handle procurement and stay involved at every stage, from working out whether this is even the right tool through to training your team and supporting it once it is live.
Talk to us about Trace
Tell us what you are trying to build. We will tell you honestly whether this is the right answer, or whether something else is.
Book a demo
platform

