Trace3D

Bring immersive AR experiences to life instantly.

Trace makes 3D and AR content simple to build, publish and change, without a developer or an agency in the loop.

How it works

Anchor, place, publish. All from a phone, with no developer involved.

1. Anchor

Scanning an image anchor in the Trace Creator App

Photograph a sign, marker or fixed object in the space, or upload an image. That anchor is what ties your content to the real world and keeps it there.

2. Place

Creating content in the Trace app

Point your phone and drop in 3D models, video, text or a recording of yourself as a hologram. What you see on screen is what visitors will see.

3. Publish

Group your scenes into a project and publish. No build process, no app store submission, and it updates instantly from the web studio whenever you change it.

Where Trace is being used

Select an industry to see a real example.

+ more

Product demos without a salesperson in the room

Customisation options and on demand instructions layered onto the product itself, so customers can explore it in full without waiting for a member of staff to become free.

Outcome claims are Trace's own, not independently verified.

Trace3D used in retail

The platform

Trace3D Creator App on a phone

Creator App

Build and publish from a phone in minutes. Where most people start.

Trace3D Web Studio on a desktop

Web Studio

The full editor in a browser, for bigger projects and finer control.

Trace3D viewed through a headset

Headset viewer Early access

Viewing on Apple Vision Pro and Meta Quest, not yet general release.

Features

Scene editing

Lay out a space visually.

3D recording

Capture a space in moments.

Anchoring

Content stays fixed in place.

Drawing

Annotate in three dimensions.

Libraries

Ready made models to start from.

Sharing

Link, QR code or to device.

Teams

Shared access across a rollout.

Hosting

Scales from one site to many.

Why we work with Trace

01

No agency needed

Most AR work means briefing an external studio, waiting weeks, then paying again for every revision. Trace puts the editor in your team's hands, so changing a product, a price or a layout takes minutes rather than a purchase order.

02

One tool, many jobs

The same platform a retailer uses for shop floor demos is what a construction firm uses for an unbuilt building and a museum uses for a self guided tour. Content is built once and reused across all of it.

03

Ready for headsets

Vision Pro and Quest support is in early access rather than on a roadmap slide. Choosing a platform now, that is the difference between a tool that ages well and one that needs replacing.

How we support your rollout

We handle procurement and stay involved at every stage, from working out whether this is even the right tool through to training your team and supporting it once it is live.

1

Consultancy

Vendor independent advice on strategy and planning.

2

Outcome mapping

Success measures agreed before anything is built.

3

Deployment

Configuration and rollout, ready from day one.

4

Training

Onboarding so the investment gets real use.

5

Managed services

Ongoing support and regular reviews.

Talk to us about Trace

Tell us what you are trying to build. We will tell you honestly whether this is the right answer, or whether something else is.

Book a demo